WebDev BBQ, 16.12.2014
OpenGL ES 2.0 in the browser
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth/window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.1;
cube.rotation.y += 0.1;
renderer.render(scene, camera);
};
render();
Maths (linear algebra)
Shader development
Modelling
Animating
Texturing
Navigating in 3D (don't do this)
Occlusion (leads to confusion in data presentation)
Graphics card can be anonther performance bottleneck
CSS3D (Caniuse: Global 87.52%, Germany 94.49%)
Hardware accelerated compositing